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The best game server providers for Nightingale

Find the best price for your next Nightingale game server with our price comparison of 3 providers.

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Zap Hosting 4.5 (19,456)

Nightingale · 3 GB RAM · 6 Slots

  • 3 GB RAM
  • 6 Slots
  • every 30 days

£4.95/ 30 days

Payment for 30 days

Go to the provider
Provider's CPU pool
Dual AMD EPYC 7763
Connection limit
6 Slots
Player slots
6 SlotsAccording to provider · Connection limit, not a performance test
Billing
£4.95 paid in advance for 30 daysTaxes included according to source
Locations
FFM / Eygelshoven, GER
Data status
Prices checked on 7 October 2026

Player slots stated in the plan. Actual performance depends on world and resources.

What speaks for this tariff

  • Price-based selection within this provider. Known renewal prices are included.

What you should keep in mind

  • Taxes included according to source
  • The exact processor may vary depending on location and the available machine.
  • The provider link leads to the provider's home page. Select the tariff above there.
  • For the price order, the ongoing costs £5.03 correspond to each average calendar month.

Assumptions about player count

  • The slot count describes permitted connections in the plan, not measured hardware performance.

Provider's tariff page As of 7 October 2026

More about the game

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Prices and offers per platform.

How much does a Nightingale server cost?

The cheapest current plan per minimum number of slots or memory, price calculated per month.

Nightingale: By slots
Minimum slots Price per month Cheapest provider More offers
from 2 slots from £4.31 Survival Servers 12 offers
from 4 slots from £4.31 Survival Servers 12 offers
from 6 slots from £4.95 Zap Hosting 6 offers
Nightingale: By RAM
Minimum RAM Price per month Cheapest provider More offers
from 1 GB from £4.95 Zap Hosting 1 offer
from 2 GB from £4.95 Zap Hosting 1 offer
from 3 GB from £4.95 Zap Hosting 1 offer

Rent a Nightingale server or host a session yourself

For a Nightingale group, the most important decision is whether the world should also be reachable when the host isn’t playing. Inflexion distinguishes between Dedicated Server and Listen Server. A Listen Server runs in the host’s game client and ends with their session. A Dedicated Server runs separately, so it suits shared realms with different playing times. When considering a rental offer, check that the appropriate server type is actually provided. Older descriptions of the former central online infrastructure explain today’s self-run server operation only to a limited extent.

Clarify the connection route and save game before moving

The official guides describe connections via Steam or a server address. For playing together between Steam and Epic, Inflexion also documents join codes. This invitation feature is no guarantee that every server configuration works without further setup. Test the offered connection route with the clients your group actually uses. If characters or realms already exist, back up the available local data and clarify the specific import route with the host. Do not rely on old promises about keeping earlier online characters when moving.

Shared realms need a reliable operational routine

Choose the location for your group and check which resources the plan actually confirms. A large slot figure on its own does not describe the performance of an extensive shared world. A documented backup route, a reachable console and the ability to schedule restarts are also important. Agree who may change settings and restore backups. After updates, first test the connection and your existing save game before everyone carries on playing. Compare the amount due for the chosen term.

Sources and technical basics

Frequently asked questions about the Nightingale Game Server

What is the difference between a listen server and a dedicated server in Nightingale?

The listen server runs on the host's game client. A dedicated server runs separately, so the shared world is not tied to that player's session.

Can Steam and Epic players play Nightingale together?

Inflexion documents join codes for playing together between Steam and Epic. Check the connection route of the specific server configuration and test it with your clients.

Can I take an old Nightingale save with me?

Clarify the import route for the local character and world data that actually exists. Back it up before switching. Earlier notes on the temporary retention of central online data are not a current import guarantee.

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